HALL OF THE VEILED SEER
Description
This is a real time project running in unreal engine 5.3. I modeled the initial blockout in Maya, sculpted in zbrush, textured in substance painter, created the foliage in speedtree, and created the cloth sim for the statues in marvelous designer. I wanted to make something that felt like it could live in the world of my Astronomers Gate piece in addition to the other mini series I did attached to that world. This project was definitely a labor of love and I was happy to get a new CG piece out of it!
Year
2024
Category
PERSONAL
Contact
Ready to bring your vision to life or just want to chat? Reach out, and let's create something memorable together.
I'm here to listen, collaborate, and craft design solutions that resonate.
dylanhesselbacher.art@gmail.com
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